New T2 stuff, junk, and crud... Well today we have a new T2 enviroment and we have absolutely no experince to go off of. Sure States will provide rough designs of decks, the majority of which will be modified MBC block decks with small amounts of T2 and Invasion. Multicolored decks will generally suck, except for 2 colored decks which are still pretty good, yet they will be popular and do well since of the majority of players which will probably play them and that alone will get them multiple top 8 entries. Well here are some decks you should expect to see play at States and beyond.
Decks
Nether-Go
Well we will probably see a lot of these decks all around states as now Nether Spirit is considered by many to be one of the best creatures in new T2 since in certian decks it is nearly impossible to kill. Most card choices in most decks are Counterspell, Undermine, Foil, Vampiric Tutor, Fact or Fiction, Recoil, and Nether Spirit. Then these decks divide on what else to play for removal most use Snuff out and Massacre. Also for discard there is Stupor and Cocerion nothing else really can take over for these cards, Addle is just plain crap, although Lobotomy is too slow for main deck could work in the SB. These decks can beat beatdown if they get Nether Spirit into play quickly and start saving their mass removal and counters they will usually win, but this deck will just plain die if the Nether Spirits are removed from the game or if hit with multiple discard spells, two end up in the graveyard.
Decklist
I have no good decklist for this deck, make your own...
Blue Draw-go
This deck suprisingly enough is one of the cheapest decks in the enviroment to make, running only 3-7 rares main deck. This mono colored control deck can use Wash-outs and Alexi for mass bounce. Stinging Barrier and Waterfront Bouncer can take care of single creatures and the Barrier is usually your clock after a while. Though not as effective as blue control decks of olden days it does have Dominate or Bribery to steal creatures and Fact or Fiction is a great card drawer. This deck is usually weaker to opposing control decks since it's Sb is weaker, but is usually stronger vs Beatdown and Aggro Control.
Decklist
2x Daze
4x Counterspell
4x Thwart
4x Foil
4x Fact or Fiction
4x Waterfront Bouncer
4x Stinging Barrier
2x Alexi, Zeypher Mage
3x Dominate
3x Wash Out
2x Distorting Wake
23x Island
2x Dust Bowl
SB
None
Oil Spill
This is one of my many names for Blue Black beats. Generally these decks are built on a mana curve of 1 mana, 4 creatures, 2 mana, 4 creatures, 3 mana, 8 Creatures, 4 mana, 4 Creatures. They always include Sleeper's Robe and almost always Lobotomy. These decks are purely focused on dropping 2-3 creatures and then blow up creatures in the way and possibly use counters or discard to stop other threats. This is more or less one of the aggro control decks for the new enviroment, they are effective against most decks. Against Dark Ponza (B/R LD/Control) or Sligh though, it's a whole other story. These decks can slaughter this deck with overwhelming burn or void. LD will also slow the deck down on it's curve causing mana issues later in the game.
Decklist
4x Vendetta
1x Snuff Out
4x Sleeper's Robe
4x Fact or Fiction
3x Boomerang
2x Lobotomy
4x Cloud Sprite
4x Cloudskate
4x Uborg Drake
4x Chilling Apparition
4x Troublesome Spirit
4x Salt Marsh
4x Underground River
8x Swamp
10x Island
SB
4x Dread of Night
4x Chill
4x Perish
3x Metheran Transport
Stompy/Green Speet (Not a grammical error on Speet that's my name of the deck)
Stompy is your basic example of a pure beatdown deck. They generally have powerful creatures for mana cost, power, and abilities like Vine Dryad, River Boa, Kavu Titan, etc.
There is also a lot of pump spells in the deck since they are way less super powered creatures and enchancers then old T2. Generally this is either backed up by Tangle Wire to stall until you win or Hurricane which can provide the last 3-5 points of damage in a game. Ok this deck is just maimed by perish, and rebels backed with Parallax Waves and Crusades can cause problems.
Decklist
4x Vine Dryad
4x Llanowar Elves
4x River Boa
4x Kavu Titan
4x Silt Crawler
4x Blastoderm
3x Hurricane
4x Creeping Mold
4x Seal of Strength
4x Wild Might
4x Land Grant
17x Forest
SB
4x Tranquil Grove
4x Kavu Chamelon
4x Spidersilk Armor
3x Tsabo's Web
New ErnhamGeddon
Another deck that will be huge at states, there are two main versions. One of which uses a huge amount of mana acceleration to gain control of the game after the Geddon and the other which drops one creature with Armadillo Cloak or two creatures before the Geddon drops. The main creatures used in these decks are mostly the same as in the Stompy decks except for the addition of possibly Charging Troll and Noble Panther. These decks will usually start to die off if they geddon and you use snuff out or other cheap burn/removal/bounce to get rid of the creatures reducing both of you to the same position or the other player having the advantage. Making Aggro Control decks will proably do the best against these types of decks.
Decklist
4x Llanowar Elves
4x River Boa
4x Noble Panther
4x Blastoderm
4x Charging Troll
4x Armageddon
4x Armadillio Cloak
4x Parallax Wave
2x Disenchant
2x Hurricane
3x Reverant Mantra
4x Elfhame Palace
4x Brushland
7x Plains
6x Forest
SB
4x Kavu Chameleon
3x Tranquil Grove
3x Spidersilk Armor
3x Warmth
2x Squallmonger
Green Red super speed beats
These decks are burnout decks in 2 area's 1) They generally use burn to finish an ailing player off. 2) After the first 5-7 turns they literally burn out and run out of cards, creatures in play, and eventually their lives burn out. These just throw Stompy creatures with the additions of Raging Kavu and Veteran Brawlers to the deck. Then when they reach 4-8 life try to finish them with Shocks, Rhystic Lighting's and other cheap burn spells. This deck has problems with any deck that can simply set up a decent defense for a few turns.
It might be popular since it's cheap, simple to play, and the fact that it can get really good draws.
Decklist
4x Birds of Paradise
4x Llanowar Elves
4x Veteran Brawler
4x Kavu Titan
4x Raging Kavu
4x Skizzik
4x Wild Might
4x Flame Rift
2x Urza's Rage
4x Bend or Break
4x Karpulsan Forest
4x Shivan Oasis
4x Mountian
8x Forest
SB
4x Boil
4x Kavu Chameleon
4x Scorching Lava
3x Spidersilk Armor
Squee-Storm
Squee-Storm is the combanation of 2 squees and Metor Storm hitting for 4 every turn.
This first and foremost is aggro control it's not beats because of the small amount of creatures and not control since your relying on a combonation to win. When you could just keep reccuring the hammer. This deck is mostly theoretical since in practice it's a little to slow and unweildy.
Decklist
4x Birds of Paradise
4x Llanowar Elves
4x River Boa
1x Groundskeeper
4x Vine Trellis
4x Squee, Goblin Something or Other
4x Meteor Storm
4x Seal of Fire
3x Hammer of Borgadan
2x Earthquake
4x Wordly Tutor
4x Shivan Oasis
4x Karpulsan Forest
4x City of Brass
5x Forest
5x Mountain
Sligh
Ah, my favorite deck to play. This would be my first major change to the deck in about 7 months of first making the deck. I run a sucidal version which can usually race most other decks. Running a lot of burn is a must to annihilate the extra creatures running about, and having more damage to throw at the other player. Everyone loves the new Ball Lighting in the form of Skizzik, I personally do not like having them in the deck they waste a turn and generally aren't that hard to kill off espically if you wait to pay kicker. I have the Flowstone Overseer's in the deck simply to give me some late game power and reusable creature kill in it's ability.
Decklist
4x Raging Goblin
4x Kris Mage
4x Veteran Brawler
4x Rage Weaver
2x Crag Saurian
2x Flowstone Overseer
4x Shock
4x Seal of Fire
4x Flame Rift
3x Rhystic Lighting
3x Hammer of Borgadan
2x Final Fortune
20x Mountian
Black Control
This archtype has been moderately effective during the MBC season it can work even better now thanks to 6th edition and a few Invasion adds. The idea of the deck is to drop a few useful creatures for a good effect and back it up with creature kill, discard, recursion, and sometimes land destruction. Notable Invasion and 6th edition additions are- Agonizing Memories, Vampiric Tutor, Addle, Stupor, Ravenous Rats, Twilight's Call ,and Fallen Angel.
Decklist
4x Peat Bog
19x Swamp
4x Dark Ritual
4x Vendetta
2x Snuff Out
1x Ascendent Evincar
1x Fallen Angel
4x Thrashing Wumpus
2x Highway Robber
3x Ravenous Rats
4x Stupor
3x Addle
3x Vampiric Tutor
1x Agonizing Memories
1x Massacre
1x Forced March
2x Haunted Crossroads
SB
4x Dread of Night
3x Tsabo's Decree
3x Marauding Knight
4x Perish
1x Haunted Crossroads
White Weenie/Rebels
White Weenie is all about speedy creatures drop crusade then Geddon. Rebels is more controlling and generally wins through sheer card advantage and recursion with Lin-Sivvi.
Decklist
4x Ramosian Sergeant
4x Fresh Voulnteers
4x Steadfast Guard
4x Longbow Archer
4x Diving Griffin
3x Disenchant
4x Crusade
4x Parallax Wave
4x Reverant Mantra
4x Armageddon
21x Plains
SB
4x Warmth
4x Crackdown
3x Crusading Knight
3x Stroy Circle
1x Disenchant
Avatar Discard
If you don't remember the old Avatar of Will/ Parallax Nexus combanation and other discard spells to play the Avatar of Will out quickly deck. Good for you, the deck used to fall apart in MBC, but now with the new card additions in FoF, Vampiric Tutor, Stupor, and Pain/Dual lands. It might have new life breathed into it, and possibly become a decent deck.
Decklist
4x Dark Ritual
2x Haunted Crossroads
4x Fact or Fiction
4x Vampiric Tutor
2x Massacre
2x Snuff Out
4x Vendetta
4x Stupor
4x Parallax Nexus
4x Avatar of Will
3x Thrashing Wumpus
4x Salt Marsh
4x Underground River
10x Swamp
5x Island
Concentrated Replenish
Now your thinking "Ok this guy is nuts Replenish is gone, dead, buried." Right? Well if your still with me until now good for you. This is a mostly therotical design played off Hanna, Ship Navigator and use the parallax's and a decent card drawing, counter, mana base. This concept was made apperant to me from MOTL and I like the idea of being able to keep recurring Waves, Tides, and Tangle Wires over and over again.
Decklist
4x Hanna Ship Navigator
2x Mageta the Lion
3x Parallax Wave
3x Parallax Tide
2x Teferi's Moat
2x Tanlge Wire
2x Seal of Cleansing
2x Story Circle
4x Absorb
2x Foil
4x Enlightened Tutor
4x Fact or Fiction
3x Seashell Cameo
4x Adakar Wastes
4x Coastal Tower
7x Island
7x Plains
SB
4x Warmth
4x Sumberge
2x Mageta the Lion
2x Jeweled Spirit
3x Disenchant
Pros-Bloom
This deck was based on the old Ajay's Pros-Bloom deck in Mindripper about a month ago. The main combo is to keep using Scouting Trek, Clear the Land combo. Then use Early Harvest and Prosperity then use recall to keep using all key cards over again. Unmask is used to strip key counters away and wash out is used to stall a beatdown deck, this is a prototype deck that goes off around turn 5-9 and needs more tuning.
Decklist
1x Wash-out
3x Unmask
4x Scouting Trek
4x Clear the Land
4x Dark Ritual
4x Early Harvest
4x Prosperity
3x Fact or Fiction
3x Vampiric Tutor
4x Recall
1x Denying Wind
4x Hickory Woodlot
4x Saprazzan Skerry
6x Forest
6x Island
5x Swamp
SB
I have no clue, i'm just trying to get the main deck to work right.
Well that's the end I know I missed a bunch of decks, but i'm tired and personally don't care at this point in time. Well that's all I hope you found this article slightly rewarding in some way.
Vegeta2711
Josh S.
E-mail me at Vegeta2711@yahoo.com