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Author
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Topic: Fooath's Picks for Prophecy. And that which makes me ill.
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Fooath Member
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posted June 03, 2000 03:20 PM

Well, Prophecy is not even out and speculation and ideas are running rampant. The card that is getting the most hype is Avatar of Woe. Why? I can not say. Maybe because it has a built in dark banishing. Maybe because it is black. Or maybe it is just because the picture is cool. I can’t really say. But I dislike it. Nay, I despise it. The only Avatar I think is worthwhile is the Avatar of Might. Mainly because I play a big green speed creatures deck, and eight mana is not very hard to come by. Now, the only deck that I think would feasibly use the Avatar of Woe is black graveyard recursion, which has not been on the up and up lately. Otherwise I do not think most, if any other black decks have the speed to handle the massive casting cost of most of these Avatars. Which is in the same boat with the winds. Even though every wind has a massive ability nine mana is a hefty price to pay in any deck, even green. The green wind is not all it is hyped up to be either. The fact that green gets most of it’s mana from creatures kind of destroys the power of the wind itself. Tapping would be attackers. And even the red wind is easily replaced with X spells that can be cast without necessarily having the nine mana hanging around. And since when has blue needed more control. Denying Wind is just too hefty a price tag for blue which can easily cast almost two morphlings with the exact same amount of mana. And I am sure that Morphling will win you a lot more games then the wind. Maybe I am just missing something but the Winds and Avatars just seem a little to costly for me.Now on to the cards that I like in this set. I think that every one of the spellshapers has potential. But mainly, Greel. I am not sure because I have not yet read the exact wording but if his ability can be played as an instant then he is almost, if not broken. If you can get a squee in your hand, or one of the two cards that allows you too draw 2+ cards you pretty much have them locked down. They will be reduced to casting instants. Right after they draw pay the 2 or 3 mana, discard the cards and make them discard them. If you get this going fast enough I do not think there is anyway they could come back from it. On the other hand I am not too sure about the feasibility of Jolreal, but I do know that despite what many, including myself, think Mageta will be a key card in many white decks. As of late white has been lacking in creatures control, and Mageta gives white decks just what they need. And besides that it is a 3/3 creatures with a great ability for only 5. And also, if used at the end of there turn hits them for 3 with no problems. And leaves you open to bring out more creatures and apply the beatdown. My bet has to be on Greel and Mageta as the majorly used spellshapers. The other three just do not seem to have the power required to become major players. Maybe I am wrong, and if so I truly respect the person who makes a tournament worthy deck with those cards. Maybe they will become more powerful after Urza’s leaves. But until that day comes I will only be able to guess. Over all I think that some of the cards that are barely talked about will become the main cards played from this set, cards like Rhystic Tutor, abolish, heightened awareness, Keldon Firebombers, Mungha Wurm, and Wild Might. I really like the above cards beyond any and all spellshapers, winds, and avatars. Maybe because there casting cost is going to be easily attained now, and when all the mana acceleration leaves the tournament scene.
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gh0stface Member
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posted June 03, 2000 03:29 PM

I absolutely agree with you! The Avatar and winds are overrated. But I also think the spellshapers are overrated too.Greel is nice, but he costs you 1 card + 2 to make him basically discard his hand. If you get him out early with rituals...it would be a pretty even trade off. Same thing if you get him out late. He shouldn't have more than 3-4 cards in hand :P I'm not slamming Greel, but i just think the spellshapers have their limits. __________________ gh0stface's Reflist One injustice starts a thousand riots. One law stops a thousand crimes. One thought opens a thousand eyes. One sun brings a thousand dawns. My family protects all families. Scan of my Best Cards as of 5/15/2000 My FOIL Cradle/Rebel Deck put on EBAY by Trademark
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Fooath Member
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posted June 03, 2000 10:19 PM

Exactly. I was just saying greel is the best of them. It would be pretty easy to get them in a lock.
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DarkDamion Member
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posted June 04, 2000 09:25 AM
  
Nah. All the Spellshapers, Avatars, and Winds are overated. Except the Blue Wind. That card is evil, if you could ever play it, its very evil. I actually like the Avatar of Woe the best. But I still think it is overated. My picks for the set is Rhystic Tutor, Heighted Awareness, Keldon Firebombers, Dual Nature. But there are some good commons or uncommons in the set like Despoil, Rhystic Syphon, Rhystic Study, and others. Although it has to many hype cards, I like Prophecy alot. Also your point about Greel. He isnt broken, not at all. Sure you could double Rit him out first turn, then that would leave you with 3-4 cards, and what about his discard two cards thing. leaving you without much card advantage.__________________ "Sticks and stones break my bones, but whips and chains excite me." My ref list: http://www.magictraders.com/reflists/DarkDamion.html AIM name: DarkDamionX ICQ#: 64273007 Email: darkdamion@hotmail.com
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Fooath Member
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posted June 04, 2000 02:58 PM

The one thing about greel and latulla is that they work in ALL situations. The other three are far more creature oriented and have no decks that they would work in. And I am still working on breaking greel....wish I could get the prophecy patch to dl....
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Archreaper Member
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posted June 04, 2000 03:50 PM

I played a Denying Wind on my friend on friday. Sure did make him mad.
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*Tedman* Member
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posted June 04, 2000 04:34 PM

I'd have to say that the best "trend" would have to be the Legendary Spellshapers. None of them are bad, and Mageta/Latulla/Greel are a freakin' beating!
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iakae Banned
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posted June 04, 2000 06:23 PM

Let me make this point.Greel generates card advantage, but only to a certain extent. Mageta generates creature advantage to the extreme extent. Mageta is the best of the Legendary Spellshapers by far in constructed, and in draft the best is probably Latulla.
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da-odd-templar Member
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posted November 19, 2000 11:39 PM

Iakae is right. The first time they discard, the trade would probably be like your greel plus 2 cards you discarded for 3-5 cards opponent discards. But if you do this everytime they draw a card, the advantage is gone...now you are trading 2 of your cards for 1 of theirs...not very good at all. But I suppose Mageta is the best.lol - I am replying to a very old article...can you tell that I was trying to keep the mood by acting like Prophecy hasn't came out yet... __________________ Stinky cheese is still cheese. Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died. - Stephen Wright ICQ Number: 7801268 Email: mlava@flash.net One of the best Magic: The Gathering sites on the net! - Magic Board!
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Lunk Member
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posted November 21, 2000 06:34 PM

Well, as long as this topic's here, i'd like to point out some PY cards i find very underrated... Avatar of will! Counter/discard with this is a be-atch! Lesser Gargadon... with a p/t for that CC, the land loss isn't that bad, especially if you play some LD to keep the other person on an even level Pygmy Razorback... Ok, it's not that great, but it can be made nasty with some pump Wild might... this has gotten some spotlight, but deserves more Sheltering Prayers... nasty against ponza and screws ports Rhystic Study... works well against counter heavy decks to replenish what cards you lose Thresher Beast... I'd really like to see some b/g LD decks pop up with this, sinkhole, argothian wurms, some mana accel, maybe demonic hordes, despoil, etc Living Terrain... 4 casting cost 5/6 is nasty, even if it is more vulnerable to creature removal Fickle Efreet... not saying this card is good, but it doesn't deserve as much dissing as it gets Darba... another good CC to p/t creature Hollow Warrior... good with something like BoP or a brawlers that can't attackP.S. Templar, are you bored or something? This is like the third old topic i've seen you bring up  __________________ To resist is to **** into the wind. Anyone who does will end up smelling. Knowing this, why do I defy? Because my inner voice is yelling. Incubus: Out from under Help out my Cracked Outrigger deck! AIM: Lunk42
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Fooath Member
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posted November 21, 2000 09:43 PM

Well, my opinion was based on the fact that after you use Greel once he sucks *** . But you CAN lock them down with him.
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DarkDamion Member
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posted November 23, 2000 06:46 PM
  
quote: Originally posted by DarkDamion: Although it has to many hype cards, I like Prophecy alot.
Oh man, what as I smoking when I said that!  Yeah, my point still stands on Greel, way to late to have much of a effect on the game.  __________________ "The problem with reality is the lack of background music." My Refs AIM name: DarkDamionX ICQ: 64273007 Email: darkdamion@hotmail.com
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londes Banned
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posted December 02, 2000 01:23 PM

winds, avatars, spellshapers, are all horrible except for avatar of will and mageta- Av. Will can be put in the new U/B Discard decks, and mageta is pretty good.I just don't like discarding 2 cards for the spellshapers. i put those cards in there for a reason, and it wasn't to discard them. One card i think is pretty bad is rhystic tutor. Its good if you get one in your opening hand or the first couple turns. But 8 turns later when the game is tight, everyones got 6 or 7 land, do you really want to draw the tutor when you opponent can pay for it?
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Fooath Member
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posted December 03, 2000 01:13 AM

Hmm...if they are playing blue and left 2-3 mana open. I sure as hell would play it. If anything they would think I am drawing out a counterspell. And the fact that people do tap out, it is not something that never happens. And as far as your spellshaper argument, if you have 2 lands in your hand, and 9 in play, why not discard them? And if it is too wipe out all opponents creatures then why would you care about the land and WoG in your hand. Eot use Mageta. It all depends on the deck though. And I actually agree that all winds/avatars/spellshapers see little play, and will not see much.
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