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Author
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Topic: The Place to Discuss the M10 Spoiler
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Ml490 Banned
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posted July 04, 2009 06:40 AM

LIghtning Bolt and Ball lightning  I think im going to play Burn in Extended. that or RG beats
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Volcanon Member
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posted July 04, 2009 03:40 PM

For 11th ed, color me unimpressed. Half of the new cards are just old cards with a different name. Why make a textless remove soul and then rename it?
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JesusChristMD Member
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posted July 04, 2009 07:27 PM
  
quote: Originally posted by Volcanon: For 11th ed, color me unimpressed. Half of the new cards are just old cards with a different name. Why make a textless remove soul and then rename it?
Why are people so focused on this? The set seems to be much nicer than 7th8th9th10th with the same reprinted rare crap over and over. There are bad cards, but at least there is new stuff too. Who cares if some commons get renamed. __________________ Quoth the Raven, "Nevermore"
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caquaa Member
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posted July 04, 2009 08:36 PM

quote: Originally posted by JesusChristMD: Why are people so focused on this? The set seems to be much nicer than 7th8th9th10th with the same reprinted rare crap over and over. There are bad cards, but at least there is new stuff too. Who cares if some commons get renamed.
because now I cant use my beta terrors, I have to use some pos new frame wannabe terror. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
[Edited 1 times, lastly by caquaa on July 04, 2009]
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Montague Member
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posted July 04, 2009 08:56 PM

quote: Originally posted by caquaa: because now I cant use my beta terrors, I have to use some pos new frame wannabe terror.
Are you talking about Doom Blade? OMFG, that card is better then Terror. Why are you still complaining about this?
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DJSmurfy Member
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posted July 04, 2009 10:40 PM

quote: Originally posted by Montague: Are you talking about Doom Blade? OMFG, that card is better then Terror. Why are you still complaining about this?
Right...how many artifact dudes are being played right now in Standard that don't have black in the cost? *shrug* I guess its even more Affinity hate in extended. Whoop-dee-doo. I'd rather have had Terror reprinted so I could use my slick looking 10th edition ones. M10 has a handful of interesting new cards, a bunch of boring "new" cards, and a whoooooole lot of crap. Ball = dropped.
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Montague Member
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posted July 05, 2009 12:30 AM

quote: Originally posted by DJSmurfy: Right...how many artifact dudes are being played right now in Standard that don't have black in the cost?*shrug* I guess its even more Affinity hate in extended. Whoop-dee-doo. I'd rather have had Terror reprinted so I could use my slick looking 10th edition ones. M10 has a handful of interesting new cards, a bunch of boring "new" cards, and a whoooooole lot of crap. Ball = dropped.
You guys are way too busy trying to make your deck look pretty instead of enjoying playing the game. Quit being little girls.
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caquaa Member
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posted July 05, 2009 01:02 AM

quote: Originally posted by Montague: You guys are way too busy trying to make your deck look pretty instead of enjoying playing the game. Quit being little girls.
I win in style. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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CubFan81 Member
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posted July 05, 2009 05:57 AM
  
Also, I'm no Jedi Mind trick master or anything but doesn't a functional reprint, say in the case of Remove Soul/Essence Scatter allow you to go with a 3/1 or 2/2 split and confuse your opponent?G1 he sees 1 Remove Soul and 1 Essence Scatter. G2 how many does he play around? Only 4 or could you be running 5 or more? And, not that it's likely to come up in competitive play much (or at least not that I can see), going with a 2/2 split offers some protection from Meddling Mage. I haven't gone through the full spoiler much just yet but how many rares are functional reprints? I'm guessing most were Commons and a few uncommons. Are you really going to be pressed to find cards that people usually throw away at drafts or cost .$25?
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Bugger Member
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posted July 05, 2009 09:19 AM

Oh boy, we've reached the "the set has been spoiled now so I'm going to whine like a little kid about it despite the fact that I have not played with the cards at all" phase. My favorite! This should be fun.
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Backin2006 New Member
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posted July 05, 2009 11:02 AM

quote: Originally posted by Bugger: Oh boy, we've reached the "the set has been spoiled now so I'm going to whine like a little kid about it despite the fact that I have not played with the cards at all" phase. My favorite! This should be fun.
Um... We have played with these cards for years. They just had different names. The only reason this set will sell is because of the reprinted planeswalkers and the duals.
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Tranderas Member
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posted July 05, 2009 11:28 AM

quote: Originally posted by Backin2006: Um... We have played with these cards for years. They just had different names. The only reason this set will sell is because of the reprinted planeswalkers and the duals.
Please don't call them duals. Duals have dual basic land types- hence the name "dual". These new lands are weak and won't be played anywhere besides Standard. Might as well call them sucklands.
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Scopes13mtg Member
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posted July 05, 2009 01:27 PM
  
quote: Originally posted by caquaa: I win in style.
Form Follows Function
__________________ seancperry on MTGO
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Havoc Demon Member
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posted July 05, 2009 02:22 PM

quote: Originally posted by Tranderas: Please don't call them duals. Duals have dual basic land types- hence the name "dual". These new lands are weak and won't be played anywhere besides Standard. Might as well call them sucklands.
Duals seems fine to me. Better than something stupid like shocklands. __________________ AIM: Wings0298
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Tranderas Member
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posted July 05, 2009 05:52 PM

quote: Originally posted by Havoc Demon: Duals seems fine to me. Better than something stupid like shocklands.
I like shocklands- they shock you if you try to use them the turn they come out. But I was fine with calling them "new duals", too. These new lands aren't anywhere near as good as duals. It's like an injustice to the duals/shocks to call these new lands duals because they're so bad. I'm going to put in my preorder for a box soon, it really does sound like it would be fun to draft this set.
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ryan2754 Member
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posted July 05, 2009 08:44 PM
  
I just wish they would add some basic gold cards to the core sets. You know, like a common cycle, uncommon cycle, and a few rares hitting all the colors or something. Kind of like the gold 2/2 XY costing creatures in Invasion with protection from the common enemy color or something. __________________ -Schmitty 5th in Refs in OH-IO (5 away from 4th) 3rd in Posts in OH-IO (~50 away from 2nd)
Mafia/Werewolf Record: 1-1 as Mafia 5-3 as Cit
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WeedIan Member
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posted July 05, 2009 11:53 PM

quote: Originally posted by Tranderas: I like shocklands- they shock you if you try to use them the turn they come out. But I was fine with calling them "new duals", too. These new lands aren't anywhere near as good as duals. It's like an injustice to the duals/shocks to call these new lands duals because they're so bad.I'm going to put in my preorder for a box soon, it really does sound like it would be fun to draft this set.
These lands are on par with pains. __________________ Member Since 03/28/2001 9000+ posts 4th in posts in Ontario 22nd in posts on MOTL 8th in Refs in Ontario
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daner Member
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posted July 06, 2009 10:15 AM
  
quote: Originally posted by WeedIan: These lands are on par with pains.
I'd Rather take a point of damage anyday than half to play a land that CITP Tapped on turn 1.
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caquaa Member
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posted July 06, 2009 10:35 AM

quote: Originally posted by daner: I'd Rather take a point of damage anyday than half to play a land that CITP Tapped on turn 1.
it all depends on the deck. Control I'd rather CIPT turn 1 or just play it turn 2 untapped. You're also assuming you have no other lands. You should ship the hand back. Filter lands are horrible on turn 1 as well, they see plenty of play. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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Volcanon Member
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posted July 06, 2009 10:38 AM

The renaming is bad also because now I have to go out and get playsets of the new stuff... which is exactly the same as something I already have.What if they renamed "Lightning Bolt" to "Lightning Bolt 2"? Now I can't use my revised bolts, for no other reason than they want me to pay more money.
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JesusChristMD Member
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posted July 06, 2009 12:02 PM
  
quote: Originally posted by Volcanon: The renaming is bad also because now I have to go out and get playsets of the new stuff... which is exactly the same as something I already have.What if they renamed "Lightning Bolt" to "Lightning Bolt 2"? Now I can't use my revised bolts, for no other reason than they want me to pay more money.
woe is me, I am *REQUIRED* to buy 4 of a few commons because its WotC fault that I am *REQUIRED* to have playsets of all cards. __________________ Quoth the Raven, "Nevermore"
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caquaa Member
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posted July 06, 2009 12:12 PM

quote: Originally posted by JesusChristMD: woe is me, I am *REQUIRED* to buy 4 of a few commons because its WotC fault that I am *REQUIRED* to have playsets of all cards.
assuming we dont want to be scrubs, then yes we are required to have sets of all the new crap to play standard. __________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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daner Member
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posted July 06, 2009 02:56 PM
  
quote: Originally posted by caquaa: it all depends on the deck. Control I'd rather CIPT turn 1 or just play it turn 2 untapped.You're also assuming you have no other lands. You should ship the hand back. Filter lands are horrible on turn 1 as well, they see plenty of play.
The day I play Control outside of T1/Legacy is the day the earth will stop rotating. For me the new duals are worse than the Tri-Lands from Shards. Atleast they produce 3 colors. For the last 5-6, even 7 years I can't remember playing a standard deck that was control(Lark is the only thing close to mind, only because it could combo out). I know I'm not the only person in the world who shares this deck prefeerences, I like casting things on turn 1, and the thought of waiting a turn at any point makes it so I wouldn't look twice at these cards if you asked me to. They are garbage, considerably MUCH WORSE than shocklands, real duals, or fetchlands hell even man-lands. Worse than pains....probably worse than filters. Thus the "new" innovative lands that will probably be worth a lot of money are infact the 6-7th best rare(or uncommon) lands(aside from 1 of's like Port, V-Stronghold, Ancient Tomb..etc etc) to come along in the past 10 years. I know duals are old but you get the point....if by "new" and innovative they meant "worse than the previous" then yes Magic is indeed innovative in finding ways to make cards worse.
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caquaa Member
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posted July 06, 2009 04:22 PM

again, why can't you cast anything on turn 1 w/ these new lands? Try not playing one on turn 1. If you get a hand of 2 of them suck it up or ship it back. Its just like BW tokens running the esper triland... you have to know whats worth keeping. It seems like in your scenarios you mull to 2 on the play and have M10 land + 1 drop. Just because you can't bring yourself to play control it doesn't make these lands bad. Agro decks are supposed to have to make choices, not get perfect mana like naya zoo. Control decks are supposed to get perfect mana, slowly.__________________
-Caquaa caquaa@yahoo.comBuying MM counterspells for my counterspell collection. Click me! If at first you don’t succeed, failure may be your style.
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coasterdude84 Member
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posted July 06, 2009 05:50 PM
  
quote: Originally posted by caquaa: again, why can't you cast anything on turn 1 w/ these new lands? Try not playing one on turn 1. If you get a hand of 2 of them suck it up or ship it back. Its just like BW tokens running the esper triland... you have to know whats worth keeping. It seems like in your scenarios you mull to 2 on the play and have M10 land + 1 drop. Just because you can't bring yourself to play control it doesn't make these lands bad. Agro decks are supposed to have to make choices, not get perfect mana like naya zoo. Control decks are supposed to get perfect mana, slowly.
I'm in agreement here, I think a lot of you are underestimating these. Drop a basic turn 1, and then turn 2 you have all the fixing you need. A well balanced deck should be able to play most of its 1-drops when finding just basics. Then beyond that, they may as well be duals.
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