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Author Topic:   The Place to Discuss the M10 Spoiler
Ml490
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posted July 04, 2009 06:40 AM   Click Here to See the Profile for Ml490 Click Here to Email Ml490 Send a private message to Ml490 Click to send Ml490 an Instant Message Edit/Delete Message Reply With Quote 
LIghtning Bolt and Ball lightning
I think im going to play Burn in Extended. that or RG beats
 
Volcanon
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posted July 04, 2009 03:40 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
For 11th ed, color me unimpressed. Half of the new cards are just old cards with a different name. Why make a textless remove soul and then rename it?
 
JesusChristMD
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posted July 04, 2009 07:27 PM   Click Here to See the Profile for JesusChristMD Click Here to Email JesusChristMD Send a private message to JesusChristMD Click to send JesusChristMD an Instant Message Edit/Delete Message Reply With Quote View JesusChristMD's Have/Want ListView JesusChristMD's Have/Want List
quote:
Originally posted by Volcanon:
For 11th ed, color me unimpressed. Half of the new cards are just old cards with a different name. Why make a textless remove soul and then rename it?

Why are people so focused on this? The set seems to be much nicer than 7th8th9th10th with the same reprinted rare crap over and over. There are bad cards, but at least there is new stuff too. Who cares if some commons get renamed.

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caquaa
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posted July 04, 2009 08:36 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by JesusChristMD:
Why are people so focused on this? The set seems to be much nicer than 7th8th9th10th with the same reprinted rare crap over and over. There are bad cards, but at least there is new stuff too. Who cares if some commons get renamed.


because now I cant use my beta terrors, I have to use some pos new frame wannabe terror.

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[Edited 1 times, lastly by caquaa on July 04, 2009]

 
Montague
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posted July 04, 2009 08:56 PM   Click Here to See the Profile for Montague Click Here to Email Montague Send a private message to Montague Click to send Montague an Instant MessageVisit Montague's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
because now I cant use my beta terrors, I have to use some pos new frame wannabe terror.


Are you talking about Doom Blade? OMFG, that card is better then Terror. Why are you still complaining about this?

 
DJSmurfy
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posted July 04, 2009 10:40 PM   Click Here to See the Profile for DJSmurfy Click Here to Email DJSmurfy Send a private message to DJSmurfy Click to send DJSmurfy an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Montague:
Are you talking about Doom Blade? OMFG, that card is better then Terror. Why are you still complaining about this?

Right...how many artifact dudes are being played right now in Standard that don't have black in the cost?

*shrug* I guess its even more Affinity hate in extended. Whoop-dee-doo. I'd rather have had Terror reprinted so I could use my slick looking 10th edition ones.

M10 has a handful of interesting new cards, a bunch of boring "new" cards, and a whoooooole lot of crap.

Ball = dropped.

 
Montague
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posted July 05, 2009 12:30 AM   Click Here to See the Profile for Montague Click Here to Email Montague Send a private message to Montague Click to send Montague an Instant MessageVisit Montague's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by DJSmurfy:
Right...how many artifact dudes are being played right now in Standard that don't have black in the cost?

*shrug* I guess its even more Affinity hate in extended. Whoop-dee-doo. I'd rather have had Terror reprinted so I could use my slick looking 10th edition ones.

M10 has a handful of interesting new cards, a bunch of boring "new" cards, and a whoooooole lot of crap.

Ball = dropped.


You guys are way too busy trying to make your deck look pretty instead of enjoying playing the game. Quit being little girls.

 
caquaa
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posted July 05, 2009 01:02 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Montague:
You guys are way too busy trying to make your deck look pretty instead of enjoying playing the game. Quit being little girls.

I win in style.

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CubFan81
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posted July 05, 2009 05:57 AM   Click Here to See the Profile for CubFan81 Click Here to Email CubFan81 Send a private message to CubFan81 Click to send CubFan81 an Instant Message Edit/Delete Message Reply With Quote View CubFan81's Have/Want ListView CubFan81's Have/Want List
Also, I'm no Jedi Mind trick master or anything but doesn't a functional reprint, say in the case of Remove Soul/Essence Scatter allow you to go with a 3/1 or 2/2 split and confuse your opponent?

G1 he sees 1 Remove Soul and 1 Essence Scatter. G2 how many does he play around? Only 4 or could you be running 5 or more? And, not that it's likely to come up in competitive play much (or at least not that I can see), going with a 2/2 split offers some protection from Meddling Mage.

I haven't gone through the full spoiler much just yet but how many rares are functional reprints? I'm guessing most were Commons and a few uncommons. Are you really going to be pressed to find cards that people usually throw away at drafts or cost .$25?

 
Bugger
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posted July 05, 2009 09:19 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
Oh boy, we've reached the "the set has been spoiled now so I'm going to whine like a little kid about it despite the fact that I have not played with the cards at all" phase. My favorite!
This should be fun.
 
Backin2006
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posted July 05, 2009 11:02 AM   Click Here to See the Profile for Backin2006 Send a private message to Backin2006 Click to send Backin2006 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Bugger:
Oh boy, we've reached the "the set has been spoiled now so I'm going to whine like a little kid about it despite the fact that I have not played with the cards at all" phase. My favorite!
This should be fun.

Um... We have played with these cards for years. They just had different names. The only reason this set will sell is because of the reprinted planeswalkers and the duals.

 
Tranderas
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posted July 05, 2009 11:28 AM   Click Here to See the Profile for Tranderas Click Here to Email Tranderas Send a private message to Tranderas Click to send Tranderas an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Backin2006:
Um... We have played with these cards for years. They just had different names. The only reason this set will sell is because of the reprinted planeswalkers and the duals.

Please don't call them duals. Duals have dual basic land types- hence the name "dual". These new lands are weak and won't be played anywhere besides Standard. Might as well call them sucklands.

 
Scopes13mtg
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posted July 05, 2009 01:27 PM   Click Here to See the Profile for Scopes13mtg Click Here to Email Scopes13mtg Send a private message to Scopes13mtg Click to send Scopes13mtg an Instant Message Edit/Delete Message Reply With Quote View Scopes13mtg's Have/Want ListView Scopes13mtg's Have/Want List
quote:
Originally posted by caquaa:
I win in style.



Form Follows Function

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Havoc Demon
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posted July 05, 2009 02:22 PM   Click Here to See the Profile for Havoc Demon Click Here to Email Havoc Demon Send a private message to Havoc Demon Click to send Havoc Demon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Tranderas:
Please don't call them duals. Duals have dual basic land types- hence the name "dual". These new lands are weak and won't be played anywhere besides Standard. Might as well call them sucklands.

Duals seems fine to me. Better than something stupid like shocklands.

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Tranderas
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posted July 05, 2009 05:52 PM   Click Here to See the Profile for Tranderas Click Here to Email Tranderas Send a private message to Tranderas Click to send Tranderas an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Havoc Demon:
Duals seems fine to me. Better than something stupid like shocklands.


I like shocklands- they shock you if you try to use them the turn they come out. But I was fine with calling them "new duals", too. These new lands aren't anywhere near as good as duals. It's like an injustice to the duals/shocks to call these new lands duals because they're so bad.

I'm going to put in my preorder for a box soon, it really does sound like it would be fun to draft this set.

 
ryan2754
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posted July 05, 2009 08:44 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
I just wish they would add some basic gold cards to the core sets. You know, like a common cycle, uncommon cycle, and a few rares hitting all the colors or something. Kind of like the gold 2/2 XY costing creatures in Invasion with protection from the common enemy color or something.

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WeedIan
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posted July 05, 2009 11:53 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Tranderas:
I like shocklands- they shock you if you try to use them the turn they come out. But I was fine with calling them "new duals", too. These new lands aren't anywhere near as good as duals. It's like an injustice to the duals/shocks to call these new lands duals because they're so bad.

I'm going to put in my preorder for a box soon, it really does sound like it would be fun to draft this set.


These lands are on par with pains.

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daner
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posted July 06, 2009 10:15 AM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
quote:
Originally posted by WeedIan:
These lands are on par with pains.


I'd Rather take a point of damage anyday than half to play a land that CITP Tapped on turn 1.

 
caquaa
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posted July 06, 2009 10:35 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by daner:
I'd Rather take a point of damage anyday than half to play a land that CITP Tapped on turn 1.

it all depends on the deck. Control I'd rather CIPT turn 1 or just play it turn 2 untapped.

You're also assuming you have no other lands. You should ship the hand back. Filter lands are horrible on turn 1 as well, they see plenty of play.

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Volcanon
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posted July 06, 2009 10:38 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
The renaming is bad also because now I have to go out and get playsets of the new stuff... which is exactly the same as something I already have.

What if they renamed "Lightning Bolt" to "Lightning Bolt 2"? Now I can't use my revised bolts, for no other reason than they want me to pay more money.

 
JesusChristMD
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posted July 06, 2009 12:02 PM   Click Here to See the Profile for JesusChristMD Click Here to Email JesusChristMD Send a private message to JesusChristMD Click to send JesusChristMD an Instant Message Edit/Delete Message Reply With Quote View JesusChristMD's Have/Want ListView JesusChristMD's Have/Want List
quote:
Originally posted by Volcanon:
The renaming is bad also because now I have to go out and get playsets of the new stuff... which is exactly the same as something I already have.

What if they renamed "Lightning Bolt" to "Lightning Bolt 2"? Now I can't use my revised bolts, for no other reason than they want me to pay more money.


woe is me, I am *REQUIRED* to buy 4 of a few commons because its WotC fault that I am *REQUIRED* to have playsets of all cards.

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caquaa
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posted July 06, 2009 12:12 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by JesusChristMD:
woe is me, I am *REQUIRED* to buy 4 of a few commons because its WotC fault that I am *REQUIRED* to have playsets of all cards.


assuming we dont want to be scrubs, then yes we are required to have sets of all the new crap to play standard.

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daner
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posted July 06, 2009 02:56 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote View daner's Have/Want ListView daner's Have/Want List
quote:
Originally posted by caquaa:
it all depends on the deck. Control I'd rather CIPT turn 1 or just play it turn 2 untapped.

You're also assuming you have no other lands. You should ship the hand back. Filter lands are horrible on turn 1 as well, they see plenty of play.


The day I play Control outside of T1/Legacy is the day the earth will stop rotating.

For me the new duals are worse than the Tri-Lands from Shards. Atleast they produce 3 colors.

For the last 5-6, even 7 years I can't remember playing a standard deck that was control(Lark is the only thing close to mind, only because it could combo out).

I know I'm not the only person in the world who shares this deck prefeerences, I like casting things on turn 1, and the thought of waiting a turn at any point makes it so I wouldn't look twice at these cards if you asked me to. They are garbage, considerably MUCH WORSE than shocklands, real duals, or fetchlands hell even man-lands. Worse than pains....probably worse than filters. Thus the "new" innovative lands that will probably be worth a lot of money are infact the 6-7th best rare(or uncommon) lands(aside from 1 of's like Port, V-Stronghold, Ancient Tomb..etc etc) to come along in the past 10 years. I know duals are old but you get the point....if by "new" and innovative they meant "worse than the previous" then yes Magic is indeed innovative in finding ways to make cards worse.

 
caquaa
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posted July 06, 2009 04:22 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote 
again, why can't you cast anything on turn 1 w/ these new lands? Try not playing one on turn 1. If you get a hand of 2 of them suck it up or ship it back. Its just like BW tokens running the esper triland... you have to know whats worth keeping. It seems like in your scenarios you mull to 2 on the play and have M10 land + 1 drop. Just because you can't bring yourself to play control it doesn't make these lands bad. Agro decks are supposed to have to make choices, not get perfect mana like naya zoo. Control decks are supposed to get perfect mana, slowly.

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coasterdude84
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posted July 06, 2009 05:50 PM   Click Here to See the Profile for coasterdude84 Click Here to Email coasterdude84 Send a private message to coasterdude84 Click to send coasterdude84 an Instant Message Edit/Delete Message Reply With Quote View coasterdude84's Trade Auction or SaleView coasterdude84's Trade Auction or Sale
quote:
Originally posted by caquaa:
again, why can't you cast anything on turn 1 w/ these new lands? Try not playing one on turn 1. If you get a hand of 2 of them suck it up or ship it back. Its just like BW tokens running the esper triland... you have to know whats worth keeping. It seems like in your scenarios you mull to 2 on the play and have M10 land + 1 drop. Just because you can't bring yourself to play control it doesn't make these lands bad. Agro decks are supposed to have to make choices, not get perfect mana like naya zoo. Control decks are supposed to get perfect mana, slowly.


I'm in agreement here, I think a lot of you are underestimating these. Drop a basic turn 1, and then turn 2 you have all the fixing you need. A well balanced deck should be able to play most of its 1-drops when finding just basics. Then beyond that, they may as well be duals.

 

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